Together, the two features add considerable depth and detail to Final Fantasy XIV's lands, game wide. Parallax Occlusion Mapping, in contrast, adds simulated detail, visible only from certain angles, making it suitable for backgrounds and distant detail that won't be viewed up close. Tessellation, visible on the bottom right of the above comparison, adds real geometric detail to terrain and other surfaces, immensely improving their visual fidelity. This comparison also highlights the addition of DirectX 11 tessellation and DirectX 11 Parallax Occlusion Mapping, which add extra detail to surfaces and objects. In the Final Fantasy XIV: Heavensward Benchmark, HBAO+ more accurately shades characters, NPCs, objects, terrain, foliage, and grass, as you can see in the interactive comparison below. Compared to other ambient occlusion techniques, HBAO+'s shadows are more accurate and more detailed, and have a comparatively low performance impact, making games appear more realistic without a huge hit to your precious framerate. If you're unfamiliar with HBAO+, the DirectX 11-powered technique adds contact shadows where two surfaces or objects meet, and where an object blocks light from reaching another nearby game element. Featuring content from the forthcoming, eponymous expansion that raises the MMORPG's max level to 60 and adds a ton of new content, the Heavensward Benchmark also introduces gamers to a new DirectX 11 renderer and new visual effects, which include NVIDIA's HBAO+. If you're a fan of Final Fantasy XIV: A Realm Reborn, or simply want a new tool to measure your system's performance, you should definitely download the freshly-released Final Fantasy XIV: Heavensward Benchmark. Final Fantasy XIV: Heavensward Benchmark Utility
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